by admin | Jul 3, 2019
Yes! Each cursor has it’s own Animator so you can modify all of them without having any overlap.
by admin | Jul 3, 2019
Currently, Console Cursors is not designed to interact with all forms of UGUI elements. Buttons are the only tested element.
by admin | Jul 1, 2019
CC is designed for ease of use and for developers who don’t have coding experience. You can easily implement CC into your game in minutes without touching a single line of code.
by admin | Jul 1, 2019
Console Cursors uses its own EventSystem component control to allow dynamic input device detection, so it’s highly recommended to NOT use your own.
by admin | Jul 1, 2019
NOT SUPPORTED: Screen Space – Overlay SUPPORTED: Screen Space – Camera SUPPORTED: World Space