Yes! Each cursor has it’s own Animator so you can modify all of them without having any overlap.
Currently, Console Cursors is not designed to interact with all forms of UGUI elements. Buttons are the only tested element.
CC is designed for ease of use and for developers who don’t have coding experience. You can easily implement CC into your game in minutes without touching a single line of code.
Console Cursors uses its own EventSystem component control to allow dynamic input device detection, so it’s highly recommended to NOT use your own.
NOT SUPPORTED: Screen Space – Overlay SUPPORTED: Screen Space – Camera SUPPORTED: World Space